USING GUESSING GAMES AS A STRATEGY TO IMPROVE ENGLISH VOCABULARY TO THE STUDENTS OF ESCOLA DE HOSPITALIDADE E TURISMO BECORA

Dircia de Almeida, Charles F. Guterres, Agostinho dos Santos Goncalves

Abstract


Vocabulary is the most important to communicate English varieties and English nonnative English speaking speech, without vocabulary we cannot or we are not able to communicate with some foreigner people or some English natives. The objectives of this study are to know English Vocabulary made by the students in using Guessing Games. This study mainly intends: (1) to know that using Guessing Games as a strategy to improve students English Vocabulary, (2) to identify some significance, the differences between pre-test and post-test. The method uses to conduct the research is Classroom Action Research. This method of study is chosen to implement teaching techniques in the specific class to find out the solutions to the classroom problems and also to improve the knowledge of teaching and learning English Vocabulary as a foreign language. This study implements teaching English Vocabulary by using Guessing Games for one group of 20 First grade students of Hotel Department Class B of Escola de Hospitalidade e Turismo Becora Díli in the School year 2020 as the research subject. The instruments that use to collect the data are the 20 numbers of telling the names by guessing game tests items as the pre-test and post-test before the implementation teaching English Vocabulary by using Guessing Games. A descriptive technique is used to know the extent to using guessing games to teach English Vocabulary and this data analysis will be collected from two research based on the; Non – test, and Test. Based on the result of conduction research, it shows that there were using the guessing game as a strategy to improve students' English vocabulary after the implementation of teaching English vocabulary by using the guessing game. It can be seen at the mean of the pre-test is 5.8 which is the difference with the mean of post-test is 8. These significant differences between pre-test and post-test were indicated that the guessing game is a useful strategy that could be used to teach English vocabulary in the class to improve student's vocabulary in the school. On the other hand, it can be seen in the comparison between the T-test is 7.4 ≤ T table is 2.086. At the level of significant 0,05. This is why the interpretation is there are significant differences between before and after the implementation of teaching English as a foreign language by using the guessing game as a strategy to improve English vocabulary. Based on the classroom observation, the process of teaching and learning English vocabulary using the guessing game method was going smoothly and most of the students were enthusiastic. This strategy of guessing game is not a challenge for the students but it could be considered as one of the enjoyable activities for the students in the teaching and learning process in the class. Lastly, guessing games can be implemented to teach vocabulary, grammar through English vocabulary, because guessing games could develop students memory and concentrate on the game, is thinking sharply.

Keyword: Guessing game, English vocabulary, Classroom Research


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References


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